“The virtue of a person is measured not by his outstanding efforts, but by his everyday behavior.” —Blaise Pascal
Sometime when you’re feeling important; Sometime when your ego’s in bloom; Sometime when you take it for granted, You’re the best qualified in the room: Sometime when you feel that your going, Would leave an unfillable hole, Just follow these simple instructions, And see how they humble your soul. Take a bucket and fill it with water, Put your hand in it up to the wrist, Pull it out and the hole that’s remaining,
“First forget inspiration. Habit is more dependable. Habit will sustain you whether you’re inspired or not. Habit is persistence in practice.” — Octavia Butler
“We are not given a short life but we make it short, and we are not Ill-supplied but wasteful of it.” — Seneca
There are naive questions, tedious questions, ill-phrased questions, questions put after inadequate self-criticism. But every question is a cry to understand the world. There is no such thing as a dumb question. —Carl Sagan
“If you want to be a clever person, you have to learn how to ask cleverly, how to listen attentively, how to respond quietly, and how to stop talking when there is nothing more to say.” — Leo Tolstoy
“But what a fool believes he sees no wise man has the power to reason away.” —Michael McDonald & Kenny Loggins, What a Fool Believes
Stay for all of the credits. A classic adventure game that is fun and has just the right amount of challenge and absurdity. The cast is well-written and provided plenty of laughs. I would award you bonus points if you can spot all of the adventure game references. There are many. Some players have complained about the ending; however, I think the designers did a good job with wrangling the loose ends as the adventure game conceit is that there is a ridiculous denouement.
This was more of a gaming experience or interactive novel than a strict game, but it does not disappoint. This game falls squarely on my list of top games for this year. It is a well told story of a family tree that has a solid ending with feeling. The progression is guided without being obtrusive, and the in-game hints for controls on certain segments is equally subtle and easy to parse.
“Learning to let go should be learned before learning to get. Life should be touched, not strangled. You’ve got to relax, let it happen at times, and at others move forward with it.” —Ray Bradbury